![]() Fate Foretold is a card I found at the last minute for the matchups where cards like Hero’s Downfall and Feast of Dreams threaten to knock out your creatures. I tried going “transformational” at one point with 4 Brimaz, 1 Spear of Heliod, 1 Hall of Triumph but I found that trying to “play fair” was trying to play my opponent’s game and walking into it, rather than doing what this deck does best: build a monster or two and hope to protect them. The sideboard of this deck is deliberately a bunch of incremental improvements and tweaks on what’s going on the main deck. This comes up often if the opponent has Stormbreath Dragons in their deck. Don’t forget that you can Stratus Walk an opposing creature to prevent it from blocking non-flyers. Many an opponent will try to sit behind a Brimaz and some Cat tokens or a Fleecemane Lion or Polukranos, World Eater and you’ll need to make a flier or unblockable guy. They take a big creature and turn it into a big unblockable creature. Stratus Walk and Aqueous Form make up another critical component of the deck. By the time they have their 3 mana for Hero’s Downfall they’ve taken a bunch of damage, you’ve gained 10 life or drawn 2 cards, and the next threat is probably out there waiting to get pumped up. The opponent is likely in the scry land phase of their game plan, or is doing something like casting Spiteful Returned or Pain Seer. Favored Hoplite plus one of the 7 Ordeals means you’ll be attacking for at least 4 on turn 3. So it’s this soon-to-be-large threat that’s also essentially producing mana. Very often it will save you 1 or 2 mana on the turn you play it and/or the following turn. Even though Eidolon of Countless Battles and Fabled Hero are the “splashier” and more powerful cards, the Hero makes so many cards in your deck cheaper and it comes out on turn 2. Hero of Iroas is the best of the creature suite. So it’ll work some of the time and when it doesn’t work the game is probably over. Ajani’s Presence reads like it might work, but recall that people are using Silence the Believers, Banishing Light, and Chained to the Rocks. Gods Willing is the deck’s most difficult effect to replace. The limitations of the removal give you room to both get ahead and plan ahead. Chained to the Rocks and Glare of Heresy are much cheaper, but those are sorcery speed. The deck has to fight through a lot of good removal like Hero’s Downfall and Silence the Believers and Banishing Light, but fortunately most of these cards are expensive. Linear combo-ish decks are fun to play and opponents who aren’t prepared will not beat you.īear with me as I state the obvious: this deck puts out a heroic creature or two, pumps them up repeatedly with Auras, and then protects them with Gods Willing (or Swan Song or Ajani’s Presence after sideboard). *These are unofficial proxies, not for use in Wizards of the Coast LLC sanctioned events and tournaments.The deck isn’t Affinity, but it plays somewhat similarly. Orders above $75 will be shipped with tracking in a bubble mailer with tracking. Orders less than $75 will be shipped in a PWE with top loader for protection. Great for commander, modern, legacy, or standard formats.Īll orders are typically shipped within 2 business days from the United States. Make your deck more competitive at a reasonable price. This utilizes the latest production technology to create a realistic proxy card that you can use in Friday Night Magic, or at home. This is a high quality Magic the Gathering proxy card. More About Our Magic: the Gathering Proxies Permanents you begin to control later in the turn won’t gain hexproof and indestructible.Ī planeswalker with indestructible still loses loyalty counters as it’s dealt damage and will still be put into its owner’s graveyard if its loyalty reaches 0. The set of permanents affected by Heroic Intervention is determined as the spell resolves. Text: Permanents you control gain hexproof and indestructible until end of turn. ![]()
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